FX Artist at Grapevine Jobs

FX, Sydney sydney
Description
Posted 3 years ago

Start Dates: March 2021

Are you an FX Artist with a creative passion to define high quality looks for animated features, and the technical ability to build rigs and FX templates for others in Houdini? 

  • Develop an understanding for the department pipeline including all assets and tools, and their purpose
  • Develop particle and fluid simulations with direction from Supervisor and/or Lead
  • Develop techniques and rigs to achieve and optimize approved looks with direction from Supervisor and/or Lead
  • Understand the processes of adjoining departments (e.g. Lighting and Compositing) and communicate with these departments as needed
  • Become proficient with the departments propriety tools
  • Contribute creative feedback in reviews
  • 3+ years’ experience on feature films, TV and/or animated feature
  • 3+ years’ experience in working on FX and simulations using Houdini FX tools (Maya experience a Bonus)
  • Proficiency demonstrated through past project work and/or reel/portfolio
  • Production experience using Houdini: SOPs/DOPs/POPs essential
  • Production experience using Houdini: Vex and Python knowledge desirable
  • Understanding of traditional animation techniques, i.e. squash and stretch, anticipation, and key framing
  • Ability to craft Non Photoreal FX, from a creative brief
  • Ability to efficiently organize and prioritize assigned tasks
  • Attention to design and artistic detail
  • Ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
  • Excellence in problem solving and balancing quick turnaround with long term quality and ability to meet deadlines with high quality output
  • Strong communication and interpersonal skills and the ability to efficiently organise and prioritise work across multiple areas.
  • Ability to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference
  • Complex and problem solving FX shot work
  • Houdini simulations
  • Any digital assets and setups you've contributed to, created or developed yourself